πŸš€ COMING SOON - PRELAUNCH OFFER

Build a Basic Battle Royale Game with Godot 4

Master 3D multiplayer game development by creating a complete battle royale experience with networking, combat systems, and professional game mechanics

Get Early Access & Special Pricing β†’ Test The Game β†’

What You'll Build

🌐

Multiplayer Networking

Client-server architecture, RPC calls, player synchronization, and lag compensation for smooth multiplayer experience

🎭

Character System

Multiple character models with animations, character selection, and customized player controllers

🏟️

Lobby & Map System

Custom lobby with god mode, waiting area, and optimized battle royale map with strategic locations

βš”οΈ

Combat Mechanics

Gun systems with raycast damage, melee weapons with Area3D detection, and weapon switching

πŸ—ΊοΈ

Game Systems

Shrinking danger zones, minimaps, kill feeds, spectator mode, and complete game cycle management

πŸš€

Production Ready

Optimized, documented codebase that you can extend and use as foundation for your own games

Course Curriculum

1. Multiplayer Network Setup

Learn to set up robust multiplayer networking with Godot 4's high-level networking API, including client-server architecture and state synchronization.

2. Character Modeling & Animation

Create and implement 3D character models with proper rigging, animations for movement, combat, and character selection systems.

3. Character Selection System

Build a multiplayer-ready character selection screen where players can choose from multiple characters with visual previews.

4. Lobby & Map Creation

Design and implement the game lobby with god mode functionality and create the main battle royale map with strategic locations.

5. Battle Royale Mechanics

Implement core battle royale features including safe zones, shrinking danger areas, and victory conditions.

Game Mechanics You'll Learn

Multiple Character System with Selection
Spawn Lobby with God Mode
Gun Systems with Raycast Damage
Melee Weapons with Area3D Detection
Basic Weapon Switching (Gun + Melee)
Safe & Shrinking Danger Zones
Minimaps & Individual Map Views
Killfeed & Player Status System
Spectator Mode & Waiting Lobby
Complete Game Cycle Management
Multiplayer Sync & Networking
Player Spawning & Respawn Systems

Game Screenshots

Click on images to view fullscreen (Desktop only)

Get Early Access & Special Pricing

🎁 Prelaunch Exclusive Offer

Be the first to know when we launch and get special early-bird pricing

πŸ”’ We respect your privacy. No spam, ever.

Frequently Asked Questions

Do I need prior Godot experience? +

Basic Godot knowledge is recommended, but we start from foundational concepts and build up gradually. Complete beginners can follow along with some extra effort.

When will the course be available? +

We're launching soon! Join the waitlist to get notified first and receive special early-bird pricing.

Can I use the code in commercial projects? +

Yes! All code created in the course is yours to use in personal or commercial projects. We teach production-ready patterns you can apply anywhere.

What if I get stuck? +

You'll get access to our private Discord community where you can ask questions, get help from me and other students, and share your progress.

Is this course suitable for beginners? +

While some programming experience is helpful, we explain everything step by step. The course is designed to take you from basic concepts to advanced multiplayer implementation.