Master 3D multiplayer game development by creating a complete battle royale experience with networking, combat systems, and professional game mechanics
Get Early Access & Special Pricing β Test The Game βClient-server architecture, RPC calls, player synchronization, and lag compensation for smooth multiplayer experience
Multiple character models with animations, character selection, and customized player controllers
Custom lobby with god mode, waiting area, and optimized battle royale map with strategic locations
Gun systems with raycast damage, melee weapons with Area3D detection, and weapon switching
Shrinking danger zones, minimaps, kill feeds, spectator mode, and complete game cycle management
Optimized, documented codebase that you can extend and use as foundation for your own games
Learn to set up robust multiplayer networking with Godot 4's high-level networking API, including client-server architecture and state synchronization.
Create and implement 3D character models with proper rigging, animations for movement, combat, and character selection systems.
Build a multiplayer-ready character selection screen where players can choose from multiple characters with visual previews.
Design and implement the game lobby with god mode functionality and create the main battle royale map with strategic locations.
Implement core battle royale features including safe zones, shrinking danger areas, and victory conditions.
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Basic Godot knowledge is recommended, but we start from foundational concepts and build up gradually. Complete beginners can follow along with some extra effort.
We're launching soon! Join the waitlist to get notified first and receive special early-bird pricing.
Yes! All code created in the course is yours to use in personal or commercial projects. We teach production-ready patterns you can apply anywhere.
You'll get access to our private Discord community where you can ask questions, get help from me and other students, and share your progress.
While some programming experience is helpful, we explain everything step by step. The course is designed to take you from basic concepts to advanced multiplayer implementation.